#ifndef GDN_SOUNDBUFFER_H
#define GDN_SOUNDBUFFER_H

#include <SFML/Audio.hpp>

namespace gdn
{
	class Sound;

	class SoundBuffer
	{
		public:
			bool LoadFromFile( const std::string& filename );

		protected:
			sf::SoundBuffer soundBuffer;
			friend class Sound;
	};
}

#endif // GDN_SOUNDBUFFER_H
